Posts tagged “pacing”
Slow on Purpose
WoW Forever is built to be slow. Long leveling, raids that open weeks after launch, small gear jumps and a capped Legacy system all follow from Blizzard's design pillars. They also stretch each piece of content across more months of a subscription. Design and business point the same way, and that's worth understanding before deciding whether it's a good thing.
The Recovery Beat
What Red Dead Redemption 2 gets right about deliberate slowness, and what my first WoW Forever beta session suggests it's getting right too — grounded in Fullerton's pacing curves and Hartmut Rosa's theory of social acceleration.